Quake 2
Tried some Quake 2 today. Probably my least favorite of the "retro id" (however we're defining that) set. It's even darker than Quake 1, and in way that doesn't really make sense. Q1 is doing the gothic horror thing, Quake 2 is... I dunno, aliens haven't invented the light bulb?
The enemies are all aggressively spongy. I'm never really sure if they're actually "tougher" (in terms of amount of HP), the guns just suck, or what. The nailgun<machinegun is probably the most noticable.
Other than that, it kind feels like it's stuck midway between the old Quake/Doom run n gun as fast as you can feel, and a slower, semi-tactical one. There's kind of an inventory system, but it kind of sucks. Compared with Jedi Knight 2, which came out the same year, it feels very limited. I don't think some of the original Quake design decisions (no use button) really sort the new feel, and it's held back by that.
It's probably the game that I most want to see a "we'll take the basic idea and butcher it to modernize it" remake for. That's sort of what Quake 4 was, but not exactly.
Quake Wars is definitely my favorite of the Stroggiverse games.
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