I want to be free! Quicksave and Noclip
Something I've really appreciated about Quake 2 and Unreal is the inclusion of the (once standard) Quicksave and Noclip options.
Quicksave is a one button save hotkey, usually paired with a one button Quickload. It usually overwrites each time (though a few games will buffer 3 or 4). Makes it easy to keep your progress saved without clicking through menus, or cluttering things with a million save files. It's also a designated, "let me try something stupid" button. Is there a secret in that lava cave? Quicksave and find out! If not, you only wasted about 12 seconds.
While I get the appeal of a checkpoint system, allowing the designers to define a narrative beat or whatever, the flexibility, convenience, and accessibility of quicksave is so nice. Honestly, I'm kind of surprised (in the modern age of accessibility features) it's not considered at least "poor taste" to not include one. Great for people with kids, Crohn's disease, or anything else that requires sudden stoppage of play.
Some people criticize it for allowing save-scumming. Those people are wrong.
1. Save-scumming is reloading to get a different RANDOM outcome (eg, I don't want the bad guy to get that crit) not redo a section.
2. If you want to save-scum, it's your gain. You should be allowed to play it, and have fun, your own way.
3. As above, it's more of a "dummy check" button. It's really tedious to have to go redo a whole section because you died looking for a secret or whatever. It discourages both player and dev creativity if dying is too punishing.
Noclip is a console command/cheat code that lets you go through walls and (in most cases) fly. Again, you can use it to be a dick and skip a level, but I mostly use it as a shortcut if I want to go back and check something (that switch did something 3 minutes away? I'm gonna walk over, but zip back.) or to peak "behind the curtain" and see how a level is made. Less of an accessibility win, but a big fun/exploration one.
Comments
Post a Comment