Unreal: Return to Na Pali (1999)
That was a little more than a week...
Return to Na Pali is a classic FPS expansion pack. More levels (but not as many as the base game), some new guns, and enemies, slap it in a box and call it a day.
Levels:
It's not unusual for expansion packs to recycle cut content from the original game. I don't know that I've seen one quite as reliant on it as R2NP. Something like half the levels are rejects from the original game.
On the whole, I think the average quality is about equal, but with fewer highs and lows. Unreal has a couple stand out (and a couple really annoying) levels. This set is just all around decent. The "transition" levels from the first game are mostly gone.
Guns:
Assault Rifle: A lot of games from this era (see Quake 2) seemed to be wary of giving you a good mid-tier rapid fire weapon. Like Quake 2, this is fixed in the expansion. This is a strong addition to your arsenal, given have poor the Stinger was (along with the ammo hungry minigun)
Grenade Launcher: For some reason we need another one? I usually blew this ammo as soon as I could. I don't like that it shares a key with the shock rifle.
Rocket Launcher: The 8-Ball is cool (if slightly over gimmicked) why did we need a crappier version?
1/3 I guess...
Enemies:
2 new critters (one has a ranged attack, so that's a little different) and a space marine (they pick up items! It sucks!)
It's good Unreal if you want more Unreal.
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